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Approaching M-learning with the Application of Instructional Pervasive Game

机译:教学普及游戏在移动学习中的应用

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摘要

M-Learning has been practiced for decades with success research results in various fields and levels. In order to enhance the quality of instructional activities in terms of students' learning motivation, human association, as well as the linkage between the students and the learning context and materials, instructional pervasive gaming (IPG) is integrated as the approach. This paper draws a learning model of IPG design by synthesizing several valuable theories and shows an exemplary research design as the reference for IPG developers.
机译:移动学习已实践了数十年,并在各个领域和各个级别取得了成功的研究成果。为了从学生的学习动机,人际关系以及学生与学习环境和材料之间的联系方面提高教学活动的质量,将教学普及游戏(IPG)集成为一种方法。本文通过综合几种有价值的理论,得出了IPG设计的学习模型,并展示了一个示例性的研究设计作为IPG开发人员的参考。

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