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Incorporating Polarization in Stereo Vision-based 3-D Perception of Non-Lambertian Scenes

机译:在非朗伯场景的基于立体视觉的3D感知中纳入偏振

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Surfaces with specular, non-Lambertian reflectance are common in urban areas. Robot perception systems for applications in urban environments need to function effectively in the presence of such materials; however, both passive and active 3-D perception systems have difficulties with them. In this paper, we develop an approach using a stereo pair of polarization cameras to improve passive 3-D perception of specular surfaces. We use a commercial stereo camera pair with rotatable polarization filters in front of each lens to capture images with multiple orientations of the polarization filter. From these images, we estimate the degree of linear polarization (DOLP) and the angle of polarization (AOP) at each pixel in at least one camera. The AOP constrains the corresponding surface normal in the scene to lie in the plane of the observed angle of polarization. We embody this constraint an energy functional for a regularization-based stereo vision algorithm. This paper describes the theory of polarization needed for this approach, describes the new stereo vision algorithm, and presents results on synthetic and real images to evaluate performance.
机译:具有镜面非朗伯反射率的表面在城市地区很常见。在城市环境中使用的机器人感知系统需要在存在此类材料的情况下有效运行;但是,被动和主动3D感知系统都存在困难。在本文中,我们开发了一种使用立体声偏振相机对来改善镜面反射的被动3D感知的方法。我们使用一对带有可旋转偏振滤光镜的商用立体摄像机对,以捕获偏振滤光镜多个方向的图像。根据这些图像,我们估计至少一台摄像机中每个像素的线性偏振度(DOLP)和偏振角(AOP)。 AOP将场景中的相应表面法线约束在观察到的偏振角平面内。我们将这种约束体现为基于正则化的立体视觉算法的能量功能。本文介绍了此方法所需的偏振理论,介绍了新的立体视觉算法,并在合成和真实图像上给出了结果以评估性能。

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