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Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments

机译:协调在线学习环境中基于游戏的异构学习方法

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摘要

Game-based learning is quickly becoming a popular trend in Technology-Enhanced Learning. However, the field is very broad with many different initiatives being classified as game-based learning. On the other hand, instructors are demanding effective ways to track the interaction of the students with the games and to assess the learning process. The diversity is a major issue in this regard, requiring instructors to understand each game and to evaluate different kinds of games in different ways. In this work we present a unified mechanism to gather tracking and assessment information from different and varied games. All the information is stored in an online learning environment, where the instructor can consult it. The keystone of the approach is a tracking and assessment API that can be implemented by different games on the client-side and by diverse online learning environments on the server-side. This approach is illustrated with the family of educational platforms, which support this interoperable API.
机译:基于游戏的学习正在迅速成为技术增强学习中的流行趋势。但是,该领域非常广泛,许多不同的计划被归类为基于游戏的学习。另一方面,教师要求有效的方法来跟踪学生与游戏的互动并评估学习过程。在这方面,多样性是一个主要问题,要求教官了解每个游戏并以不同的方式评估不同种类的游戏。在这项工作中,我们提出了一个统一的机制来收集来自不同游戏的跟踪和评估信息。所有信息都存储在在线学习环境中,教师可以在其中进行查询。该方法的重点是跟踪和评估API,可以通过客户端上的不同游戏以及服务器端上的各种在线学习环境来实现。 教育平台家族对此方法进行了说明,该平台支持此可互操作的API。

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