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Depth cues in human visual perception and their realization in 3D displays

机译:人类视觉感知的深度线索及其在3D显示器中的实现

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摘要

Over the last decade, various technologies for visualizing three-dimensional (3D) scenes on displays have been technologically demonstrated and refined, among them such of stereoscopic, multi-view, integral imaging, volumetric, or holographic type. Most of the current approaches utilize the conventional stereoscopic principle. But they all lack of their inherent conflict between vergence and accommodation since scene depth cannot be physically realized but only feigned by displaying two views of different perspective on a flat screen and delivering them to the corresponding left and right eye. This mismatch requires the viewer to override the physiologically coupled oculomotor processes of vergence and eye focus that may cause visual discomfort and fatigue.rnThis paper discusses the depth cues in the human visual perception for both image quality and visual comfort of direct-view 3D displays. We concentrate our analysis especially on near-range depth cues, compare visual performance and depth-range capabilities of stereoscopic and holographic displays, and evaluate potential depth limitations of 3D displays from a physiological point of view.
机译:在过去的十年中,已经在视觉上展示和完善了用于在显示器上可视化三维(3D)场景的各种技术,其中包括立体,多视图,整体成像,体积或全息类型。当前大多数方法利用常规的立体原理。但是它们都缺乏在聚散度和适应性之间固有的冲突,因为场景深度无法物理实现,只能通过在平面屏幕上显示两个不同视角的视图并将其传递给相应的左眼和右眼来装扮。这种失配要求观看者忽略可能导致视觉不适和疲劳的生理耦合的动眼和眼球聚焦动眼过程。本文讨论了人类视觉感知的深度线索,以提供直视3D显示器的图像质量和视觉舒适度。我们将分析重点放在近距离深度提示上,比较立体和全息显示器的视觉性能和深度范围功能,并从生理角度评估3D显示器的潜在深度限制。

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