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On Solution Concepts for Matching Games

机译:配对游戏的解决方案概念

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摘要

A matching game is a cooperative game (N, v) defined on a graph G = (N,E) with an edge weighting w : E → R_+. The player set is N and the value of a coalition S ≤ N is defined as the maximum weight of a matching in the subgraph induced by S. First we present an O(nm + n~2 log n) algorithm that tests if the core of a matching game defined on a weighted graph with n vertices and m edges is nonempty and that computes a core allocation if the core is nonempty. This improves previous work based on the ellipsoid method. Second we show that the nucleolus of an n-player matching game with nonempty core can be computed in O(n~4) time. This generalizes the corresponding result of Solymosi and Raghavan for assignment games. Third we show that determining an imputation with minimum number of blocking pairs is an NP-hard problem, even for matching games with unit edge weights.
机译:匹配博弈是在图G =(N,E)上定义的合作博弈(N,v),其边权重为w:E→R_ +。玩家集为N,联盟S≤N的值定义为S引起的子图中匹配的最大权重。首先,我们给出一个O(nm + n〜2 log n)算法,用于测试核心在具有n个顶点和m个边的加权图上定义的匹配游戏的NF是非空的,如果核心是非空的,它将计算核心分配。这改进了基于椭球方法的先前工作。其次,我们证明了具有非空核的n玩家匹配游戏的核仁可以在O(n〜4)时间内计算出来。这概括了Solymosi和Raghavan在任务游戏中的相应结果。第三,我们表明,即使对于具有单位边缘权重的博弈,确定具有最少数量的障碍对的推算也是一个NP难题。

著录项

  • 来源
  • 会议地点 Prague(CZ);Prague(CZ);Prague(CZ)
  • 作者单位

    Department of Computing Science, Sir Alwyn Williams Building,University of Glasgow, Glasgow G12 8QQ, Scotland;

    Faculty of Electrical Engineering, Mathematics and Computer Science,University of Twente, P.O. Box 217, NL-7500 AE Enschede;

    Department of Computer Science, University of Durham,Science Laboratories, South Road, Durham DH1 3EY, England;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 计算技术、计算机技术;
  • 关键词

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