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Real-time Dynamic PC Image Generation Techniques for High Performance and High Dynamic Range Fidelity

机译:实时动态PC图像生成技术,可实现高性能和高动态范围保真度

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AMRDEC has developed and implemented new techniques for rendering real-time 32-bit floating point energy-conserved dynamic scenes using commercial-off-the-shelf (COTS) Personal Computer (PC) based hardware and high performance nVidia Graphics Processing Units (GPU). The AMRDEC IGStudio rendering framework with the real-time Joint Scientific Image Generator (JSIG) core has been integrated into numerous AMRDEC Hardware-in-the-loop (HWIL) facilities, successfully replacing the lower fidelity legacy SGI hardware and software. JSIG uses high dynamic range unnormalized radiometric 32-bit floating point rendering through the use of GPU frame buffer objects (FBOs). A high performance nested zoom anti-aliasing (NZAA) technique was developed to address performance and geometric errors of past zoom anti-aliasing (ZAA) implementations. The NZAA capability for multi-object and occluded object representations includes: cluster ZAA, object ZAA, sub-object ZAA, and point source generation for unresolved objects. This technique has an optimal 128x128 pixel asymmetrical field-of-view zoom. The current NZAA capability supports up to 8 objects in real-time with a near future capability of increasing to a theoretical 128 objects in real-time. JSIG performs other dynamic entity effects which are applied in vertex and fragment shaders. These effects include floating point dynamic signature application, dynamic model ablation heating models, and per-material thermal emissivity roll-off interpolated on a per-pixel zoomed window basis. JSIG additionally performs full scene per-pixel effects in a post render process. These effects include real-time convolutions, optical scene corrections, per-frame calibrations, and energy distribution blur used to compensate for projector element energy limitations.
机译:AMRDEC已开发和实施了新技术,以使用基于商用(COTS)个人计算机(PC)的硬件和高性能nVidia图形处理单元(GPU)来渲染实时32位浮点节能动态场景。 。具有实时联合科学图像生成器(JSIG)核心的AMRDEC IGStudio渲染框架已集成到众多AMRDEC硬件在环(HWIL)功能中,成功取代了低保真度的传统SGI硬件和软件。通过使用GPU帧缓冲区对象(FBO),JSIG使用了高动态范围非标准化的辐射32位浮点渲染。开发了一种高性能的嵌套缩放抗锯齿(NZAA)技术,以解决过去的缩放抗锯齿(ZAA)实现的性能和几何误差。 NZAA用于多对象和遮挡对象表示的功能包括:群集ZAA,对象ZAA,子对象ZAA以及未解析对象的点源生成。此技术具有最佳的128x128像素非对称视野缩放。当前的NZAA功能可以实时支持多达8个对象,不久的将来可以实时增加到理论上128个对象。 JSIG执行其他动态实体效果,这些效果将应用于顶点和片段着色器。这些效果包括浮点动态签名应用程序,动态模型烧蚀加热模型以及在每个像素缩放窗口的基础上插值的每种材料的热发射率滚降。 JSIG在后期渲染过程中还执行了全场景每像素效果。这些效果包括实时卷积,光学场景校正,每帧校准以及用于补偿投影仪元素能量限制的能量分布模糊。

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