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ABF Based Face Texturing

机译:基于ABF的人脸纹理

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摘要

A new approach of generating textures from multi-view images is presented in this paper. The generated textures can be mapped onto a 3D face model seamlessly. Angle Based Flattening(ABF) surface parameterization is used to build the correspondence between a 3D face model and its 2D texture domain. Feature points on face model are defined according to face anatomy, and their counterparts on images are automatically extracted with AAM method, plus by some little user interaction. The correspondence between feature points on 3D model and 2D images sets up the correspondence between images and the texture domain. With above methods, we can efficiently synthesis texture seamlessly from multi-view images, and map it onto the 3D face model.
机译:本文提出了一种从多视图图像生成纹理的新方法。生成的纹理可以无缝地映射到3D面部模型上。基于角度的展平(ABF)表面参数化用于建立3D人脸模型与其2D纹理域之间的对应关系。人脸模型上的特征点是根据人脸的解剖结构定义的,图像上的对应点是通过AAM方法以及少量用户交互自动提取的。 3D模型和2D图像上的特征点之间的对应关系建立了图像与纹理域之间的对应关系。通过上述方法,我们可以有效地从多视图图像无缝地合成纹理,并将其映射到3D人脸模型上。

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