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Stereoscopic augmented reality with pseudo-realistic global illumination effects

机译:具有拟真全局照明效果的立体增强现实

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Recently, augmented reality has become very popular and has appeared in our daily life with gaming, guiding systems or mobile phone applications. However, inserting object in such a way their appearance seems natural is still an issue, especially in an unknown environment. This paper presents a framework that demonstrates the capabilities of Kinect for convincing augmented reality in an unknown environment. Rather than pre-computing a reconstruction of the scene like proposed by most of the previous method, we propose a dynamic capture of the scene that allows adapting to live changes of the environment. Our approach, based on the update of an environment map, can also detect the position of the light sources. Combining information from the environment map, the light sources and the camera tracking, we can display virtual objects using stereoscopic devices with global illumination effects such as diffuse and mirror reflections, refractions and shadows in real time.
机译:近来,增强现实已变得非常流行,并已出现在我们的日常生活中,包括游戏,引导系统或手机应用程序。但是,以看起来自然的方式插入对象仍然是一个问题,尤其是在未知的环境中。本文提供了一个框架,该框架演示了Kinect在未知环境中说服增强现实的功能。与其像大多数以前的方法所建议的那样,对场景的重建进行预先计算,我们建议对场景进行动态捕获,以适应环境的实时变化。我们基于环境地图更新的方法还可以检测光源的位置。结合来自环境地图,光源和摄像机跟踪的信息,我们可以使用具有全局照明效果(例如漫反射和镜面反射,折射和阴影)的立体设备实时显示虚拟对象。

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