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A Computer-in-the-Loop Approach for Detecting Bullies in the Classroom

机译:一种计算机在教室中检测欺凌行为的方法

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摘要

Bullying is a social phenomenon that is highly prevalent within the school population. To study this phenomenon, social scientists traditionally use questionnaires that are costly to administer and that cannot provide detailed information about children's interactions without causing a large amount of fatigue to the participants. An on-line computer game has been developed to aid social scientists in observing, in a non-intrusive way, children's behaviors and roles within their peer group. Participants solve a collaborative and an adversarial task, and are allowed to communicate only through a chat system. Observable data from the game, such as the amount of messages sent and received and points transactions, correlates well with questionnaire data while providing more detailed information about participants' interactions. The online game is a new tool that alleviates the cost of obtaining data and considerably reduces the fatigue of the participants while providing sound results.
机译:欺凌是一种在学校人口中非常普遍的社会现象。为了研究这种现象,社会科学家传统上使用调查表,这些调查表的管理成本高昂,并且无法在不引起参与者大量疲劳的情况下提供有关儿童互动的详细信息。开发了一种在线计算机游戏,以帮助社会科学家以非侵入性的方式观察儿童在同伴群体中的行为和角色。参与者可以解决协作任务和对抗任务,并且只能通过聊天系统进行交流。来自游戏的可观察数据,例如发送和接收的消息数量以及积分交易,与问卷调查数据紧密相关,同时提供了有关参与者交互的更详细信息。在线游戏是一种新工具,可以减轻获取数据的成本,并在提供可靠结果的同时,极大地减轻参与者的疲劳感。

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