首页> 外文会议>SIGGRAPH 2000, New Orleans, Louisiana, July 23-28, 2000 >Sampling Plausible Solutions to Multi-body Constraint Problems
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Sampling Plausible Solutions to Multi-body Constraint Problems

机译:多体约束问题的合理解采样

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Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial condiitions or model parameters. Furthermore, there may be multiple ways to achieve any one goal, and it may be difficult to codify a user's preferences before they have seen the available solutions. In this paper we extend simulation models to include plausible sources of uncertainty, and then use a Markov chain Monte Carlo algorithm to sample multiple animations that satisfy constraints. A user can choose the animation they prefer, or applications can take direct advantage of the multiple solutions. Our technique is applicable when a probability can be attached to each animation, with "good" animations having high probability, and for such cases we provide a definition of physical plausibility for animations. We demonstrate our approach with examples of multi-body rigid-body simulations that satisfy constraints of various kinds, for each case presenting animations that are true to a physical model, are significantly different from each other, and yet still satisfy the constraints.
机译:由于对初始条件或模型参数的极端敏感性,传统的碰撞密集型多体仿真很难控制。此外,可能有多种方法可以实现任何一个目标,并且可能难以在用户看到可用解决方案之前将其偏好整理出来。在本文中,我们将仿真模型扩展为包括可能的不确定性源,然后使用马尔可夫链蒙特卡罗算法对满足约束条件的多个动画进行采样。用户可以选择自己喜欢的动画,或者应用程序可以直接利用多种解决方案。当可以将概率附加到每个动画上,而“好”动画具有很高的概率时,我们的技术适用。在这种情况下,我们提供了动画的物理合理性定义。我们以满足各种约束条件的多体刚体仿真示例为例,展示了我们的方法,每种情况下呈现的动画均符合物理模型,彼此之间存在显着差异,但仍满足约束条件。

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