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Intellectual artefacts of expert systems meta-epistemology

机译:专家系统元流行病学的知识文物

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Essential to intelligent programs is computational epistemology. Expert systems, derive their computational epistemology from domain expertise. Construction of an expert system shell and an application requires a metaepistemology that transforms domain epistemology through a sequence of computational epistemology, shell epistemology; programming epistemology and application epistemology (as distinct from application ontology) into an expert system. This paper explains the metaepistemological method by reference to prototypical development of the eGanges shell (2002--4) that is suited to domains (such as law) with rule systems, systemic procedures and/or strategic paths (RPS). The computational epistemology of 3d logic is used as its logic reification suits object-oriented programming. Retroduction (Peirce, 1931. p.28), commonly known as abduction, used according to common expert sense, effects the transformation. The metamorphosis is achieved by a sequence of selections of what fits next, and whatneeds to be repositioned for better fit. In the eGanges design, a central two dimensional tributary structure called a river or rule map is selected out of the 3d logic model, to optimize cognitive value of the computational epistemology for the user interface. River ideographs are streamlined flowcharts that resemble fishbone diagrams. Extensive, dense river ideographs, may be variously nested as sub-maps, and also variously glossed to incorporate annotations of the RPS system. Gloss options include links between nodes in the same set of sub-maps and between parallel river systems. Sub-epistemologies may be required for the glosses. Functionality of the shell facilitates navigation and interrogation of the maps, as well as processing interrogation input.
机译:智能程序必不可少的是计算认识论。专家系统从领域专业知识中得出其计算认识论。构建专家系统外壳和应用程序需要一种元认知论,该元认知论通过一系列计算认识论,外壳认识论来转换领域认识论。将编程认识论和应用认识论(不同于应用本体论)编程到专家系统中。本文通过参考eGanges shell(2002--4)的原型开发来解释元流行病学方法,eGanges shell适用于具有规则系统,系统程序和/或战略路径(RPS)的领域(例如法律)。使用3D逻辑的计算认识论,因为其逻辑化适合面向对象的编程。追溯(Peirce,1931年,第28页),通常被称为绑架,根据专家的常识使用,会影响转化。通过选择下一个适合的序列以及需要重新定位以更好地适合的序列来实现变形。在eGanges设计中,从3d逻辑模型中选择了称为河流或规则图的中央二维支流结构,以优化用户界面的计算认识论的认知价值。河表意文字是简化的流程图,类似于鱼骨图。广泛而密集的河流表意文字可以以不同的方式嵌套为子图,也可以进行各种修饰以结合RPS系统的注释。光泽度选项包括同一组子图中的节点之间以及平行河流系统之间的链接。光泽可能需要亚流行病学。外壳的功能有利于地图的导航和查询以及处理查询输入。

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