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A Story-Based Phenotype for Self-Interested Affective Agents

机译:基于故事的自我情感情感主体的表型

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摘要

Typical strong models of computational entities contain mentalistic notions that are, based upon psychological models of cognition. However, these cognitive models are continuously evolving and consequently, the strong computational models lag behind the cognitive models. Our approach to address this problem is to base our strong model on a story superstructure of cognition which specifies the most important capabilities for entities. The positioning of computational entities to represent characters in stories has two consequences. Firstly, the attributes of our entities need to be specified by analysing the requirements for typical situations in stories in which characters interact. Secondly, the user of the computational environment which contains our entities is positioned as an author with an active deterministic influence in the environment. These theories are tested in a practical demonstration, where our story construction methods to generate and guide specific computational entities, whose situated interaction produce a story from the point of view of each individual. Application areas for our story-based computational entities include psychological and ecological modelling, and in generating realistic stories for mass entertainment.
机译:典型的强大计算实体模型包含基于认知心理模型的心理概念。但是,这些认知模型正在不断发展,因此,强大的计算模型落后于认知模型。我们解决此问题的方法是将强大的模型建立在认知的故事上层结构上,该结构指定了实体最重要的功能。计算实体的位置以表示故事中的角色有两个结果。首先,需要通过分析人物互动故事中典型情况的要求来指定实体的属性。其次,包含我们实体的计算环境的用户被定位为对环境具有积极确定性影响的作者。这些理论在实际的演示中进行了测试,在这些演示中,我们使用了故事构建方法来生成和指导特定的计算实体,这些实体的交互作用从每个人的角度生成一个故事。我们基于故事的计算实体的应用领域包括心理和生态建模,以及为大众娱乐生成逼真的故事。

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