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Interpolation Methods for Global Vision Systems

机译:全球视觉系统的插值方法

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In 2004, the playing field size of the small sized league was significantly increased, posing new challenges for all teams. This paper describes extensions to our current video server software (Doraemon) to deal with these new challenges. It shows that a camera with a side view is a workable alternative to the more expensive approach of using multiple cameras. The paper discusses the camera calibration method used in Doraemon as well as an investigation into some common two-dimensional interpolation methods, as well a novel average gradient method. It also proves that (ignoring occluded parts of the playing field) it is possible to construct a realistic top down view of the playing field with a camera that only has a side view of the field.
机译:2004年,小型联赛的比赛场地规模显着增加,对所有球队构成了新的挑战。本文介绍了当前视频服务器软件(Doraemon)的扩展,以应对这些新挑战。它表明,具有侧视图的摄像机是使用多个摄像机的更昂贵方法的可行替代方案。本文讨论了机器猫中使用的相机校准方法,并研究了一些常见的二维插值方法以及一种新颖的平均梯度方法。还证明了(忽略运动场的封闭部分),可以使用仅具有该场的侧视图的摄像机来构造该运动场的逼真的俯视图。

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