algorithmic und'/> A noughts and crosses Java applet to teach programming to primary school children
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A noughts and crosses Java applet to teach programming to primary school children

机译:跨过Java小程序向小学生教授编程

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We report on a continuing study into teaching programming to pre-teens school-children, with some as young as seven years old. As part of the study we aim to test childrens' algorithmic understanding through their ability to solve puzzles and play games; and to turn this understanding into working code. We review a project in which children have programmed (in Java) AI players for the game of Noughts and Crosses. This code is then incorporated into a 'programmable' Java Applet for use as an educational tool in primary (junior) schools.
机译:我们报告了一项针对学龄前儿童的学龄前儿童(其中有些年仅7岁)的教学计划的持续研究。作为研究的一部分,我们旨在通过儿童解决难题和玩游戏的能力来测试他们的算法理解;并将这种理解转化为有效的代码。我们审查了一个项目,在这个项目中,孩子们为Noughts和Crosss游戏编程(使用Java)AI播放器。然后将该代码合并到“可编程” Java Applet中,以用作小学(初中)的教育工具。

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