首页> 外文会议>Proceedings of the 2009 Conference on Future Play GDC Canada >Learning :: thinking :: playing @ digital media amp; technology
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Learning :: thinking :: playing @ digital media amp; technology

机译:学习::思考::玩@数字媒体和技术

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With theoretical interests that lie at the intersection of ethics and game design, as well as gaming and cognition, I am currently investigating youth-driven design of digital game-play to address real-world issues of social justice. I respectfully welcome everyone who is interested to engage in meaningful dialogue about activist gaming and pedagogy [7]. In this session, I report findings of youth being@play with digital media and technology at 101 Technology Fun, two intensive one-week gaming and robotic research camps held in a technology-rich lab at the University of British Columbia. Child-technology interrelations are characterized according to a six-fold typology that draws from social, ethical and cognitive domains: recognition, feeling, attention, engagement, contact and attachment. My goal is to educe a sensitive attunement and thoughtful attentiveness towards understanding how youth act-in and perceive their being-in this milieu technique. I invite you to critically consider and to reflect deeply upon how today's youth are be-thinged [bedingt]: simultaneously dependent upon, inhabited by, immersed in, and indifferent to the digital media and technology in their lives [9]. If we take a step back and depart from our pre-determined views and the normative assumptions that legitimatize the already-known, might it be possible to think differently and to question the as-yet unimagined possibilities for technology to shape our children's worlds, particularly in ways that escape our scrutiny of thought?
机译:出于伦理学和游戏设计以及游戏和认知的交叉点的理论兴趣,我目前正在研究青年驱动的数字游戏设计,以解决现实世界中的社会正义问题。我谨欢迎有兴趣参与有关维权游戏和教学法的有意义的对话的每个人[7]。在本次会议中,我报告了在不列颠哥伦比亚大学技术丰富的实验室举行的101 Technology Fun,两个密集的为期一周的游戏和机器人研究营中,年轻人正在使用数字媒体和数字技术玩耍的发现。儿童技术的相互关系是根据六种类型的特征来表征的,这些类型来自社会,道德和认知领域:识别,感觉,注意力,参与,接触和依恋。我的目标是对这种环境技术产生一种敏感的调适和周到的专心,以了解青年如何行动和感知他们的存在。我邀请您批判性地考虑并深刻反思当今的年轻人是如何被[bedingt]所吸引:同时依赖,生活,沉迷于数字媒体和技术并对其生活无动于衷[9]。如果我们退后一步,背离我们的既定观点和使已知事物合法化的规范性假设,那么可能会有不同的思考方式,并质疑技术塑造儿童世界的尚未想象的可能性,特别是以逃避我们的思想审查的方式?

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