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An efficient implementation of Smith Waterman algorithm on GPU using CUDA, for massively parallel scanning of sequence databases

机译:使用CUDA在GPU上有效实现Smith Waterman算法,用于大规模并行扫描序列数据库

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The Smith Waterman algorithm for sequence alignment is one of the main tools of bioinformatics. It is used for sequence similarity searches and alignment of similar sequences. The high end graphical processing unit (GPU), used for processing graphics on desktop computers, deliver computational capabilities exceeding those of CPUs by an order of magnitude. Recently these capabilities became accessible for general purpose computations thanks to CUDA programming environment on Nvidia GPUs and ATI Stream Computing environment on ATI GPUs. Here we present an efficient implementation of the Smith Waterman algorithm on the Nvidia GPU. The algorithm achieves more than 3.5 times higher per core performance than previously published implementation of the Smith Waterman algorithm on GPU, reaching more than 70% of theoretical hardware performance. The differences between current and earlier approaches are described showing the example for writing efficient code on GPU.
机译:用于序列比对的史密斯沃特曼算法是生物信息学的主要工具之一。它用于序列相似性搜索和相似序列的比对。用于在台式计算机上处​​理图形的高端图形处理单元(GPU)提供的计算能力比CPU的计算能力高出一个数量级。最近,借助Nvidia GPU上的CUDA编程环境和ATI GPU上的ATI流计算环境,这些功能可用于通用计算。在这里,我们介绍了Nvidia GPU上Smith Smith Waterman算法的有效实现。该算法的每核性能比以前发布的Smith Smith Waterman算法在GPU上的实现高3.5倍以上,达到理论硬件性能的70%以上。描述了当前方法与早期方法之间的差异,显示了在GPU上编写高效代码的示例。

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