首页> 外文会议>Next generation computer animation techniques >Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer Animation
【24h】

Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer Animation

机译:用于计算机动画的动物和人类游泳的计算流体动力学建模的最新进展

获取原文
获取原文并翻译 | 示例

摘要

A literature review is conducted on the Computational Fluid Dynamics (CFD) modeling of swimming. The scope is animated films and games, sports science, animal biological research, bio-inspired submersible vehicle design and robotic design. There are CFD swimming studies on animals (eel, clownfish, turtle, manta, frog, whale, dolphin, shark, trout, sunfish, boxfish, octopus, squid, jellyfish, lamprey) and humans (crawl, butterfly, backstroke, breaststroke, dolphin kick, glide). A benefit is the ability to visualize the physics-based effects of a swimmer's motion, using key-frame or motion capture anima tion. Physics-based animation can also be used as a training tool for sports scien tists in swimming, water polo and diving. Surface swimming is complex and considers the water surface shape, splashes, bubbles, foam, bubble coalescence, vortex shedding, solid-fluid coupling and body deformation. Only the Navier-Stokes fluid flow equations can capture these features. Two-way solid-fluid coupling between the swimmer and the water is modeled to be able to propel the swimmer forwards in the water. Swimmers are often modeled using articulated rigid bodies, thus avoiding the complexity of deformable body modeling. There is interesting potential research, including the effects of hydrodynamic flow conditions on a swimmer, and the use of motion capture data. The predominant approach for swimming uses grid-based fluid methods for better accuracy. Emerging particle and hybrid-based fluid methods are being increasingly used in swimming for better 3D fluid visualization of the motion of the water surface, droplets, bubbles and foam.
机译:关于游泳的计算流体动力学(CFD)模型进行了文献综述。范围包括动画电影和游戏,体育科学,动物生物学研究,受生物启发的潜水器设计和机器人设计。对动物(鳗鱼,小丑鱼,乌龟,蝠ta,青蛙,鲸鱼,海豚,鲨鱼,鳟鱼,翻车鱼,盒鱼,章鱼,鱿鱼,水母,七lamp鳗)和人类(爬行,蝴蝶,仰泳,蛙泳,海豚)进行了CFD游泳研究踢,滑行)。一个好处是能够使用关键帧或动作捕捉动画来可视化游泳者动作的基于物理的效果。基于物理的动画也可以用作体育科学技术人员在游泳,水球和潜水中的训练工具。表面游泳很复杂,并考虑到水的表面形状,飞溅,气泡,泡沫,气泡聚结,涡旋脱落,固液耦合和物体变形。只有Navier-Stokes流体流动方程式可以捕获这些特征。游泳者与水之间的双向固液耦合被建模为能够推动游泳者在水中前进。游泳者通常使用铰接式刚体进行建模,从而避免了可变形体建模的复杂性。有潜在的有趣研究,包括流体动力学条件对游泳者的影响以及运动捕捉数据的使用。游泳的主要方法是使用基于网格的流体方法来提高准确性。新兴的基于粒子和基于混合的流体方法正越来越多地用于游泳中,以更好地3D流体可视化水表面,水滴,气泡和泡沫的运动。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号