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Modeling Methods for Reusable and Interoperable Virtual Entities in Virtual Worlds

机译:虚拟世界中可重用和可互操作的虚拟实体的建模方法

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摘要

Virtual Worlds are facing several challenges to become a mature technology commonly used in their numerous potential applications such as games, training, education, health and collaborative work. The designing of virtual world remains an empirical process. This problem increases the cost and the needed time for designing virtual worlds. This paper proposes a methodology for decreasing these cost and needed time. The main interest of the proposed methodology is to provide virtual worlds with interoperability and reusability properties. The originality of this methodology is to rely on multiagent concepts and learning techniques.
机译:虚拟世界正面临多种挑战,要成为一种成熟的技术,通常在其众多潜在应用中使用它们,例如游戏,培训,教育,健康和协作工作。虚拟世界的设计仍然是一个经验过程。这个问题增加了设计虚拟世界的成本和所需的时间。本文提出了一种减少这些成本和所需时间的方法。所提出的方法的主要目的是为虚拟世界提供互操作性和可重用性。这种方法的独创性是依靠多主体概念和学习技术。

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