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The Effects of Resolution on Users Playing First Person Shooter Games

机译:分辨率对玩第一人称射击游戏的用户的影响

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摘要

Computer games are often played on devices with varying display resolutions. While higher resolutions generally provide more immersive game play they can yield reduced frame rates and/or increased costs, making choosing the optimal resolution important. Despite this importance, to the best of our knowledge, there has been no extensive study of the effects of resolution on users playing computer games. This paper presents results from extensive user studies measuring the impact of resolution on users playing First Person Shooter games. The studies focus on the effects of resolution in conjunction with low and high contrast virtual environments, full screen and windowed modes and identification of long-range objects. Analysis indicates resolution has little impact on performance over the range of conditions tested and only matters when the objects being identified are far away or small and are reduced to too few pixels to be distinguishable.
机译:电脑游戏通常在显示分辨率不同的设备上玩。尽管更高的分辨率通常会提供更具沉浸感的游戏体验,但它们可能会降低帧速率和/或增加成本,因此选择最佳分辨率非常重要。尽管有这种重要性,就我们所知,还没有广泛研究分辨率对玩计算机游戏的用户的影响。本文介绍了广泛的用户研究结果,这些研究测量了分辨率对玩第一人称射击游戏的用户的影响。研究重点在于分辨率的影响以及低对比度和高对比度虚拟环境,全屏和窗口模式以及远程对象的识别。分析表明,分辨率在所测试的条件范围内对性能几乎没有影响,并且仅在所识别的对象距离遥远或很小并且缩小到太少的像素以至于无法区分时才重要。

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