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Evaluating selection, manipulation and navigation tasks by people with intellectual disabilities: Learning level comparison of user interaction performance with digital content

机译:评估智障人士的选择,操作和导航任务:用户交互性能与数字内容的学习水平比较

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This paper presents a study on the evolution of digital skills of a group of people with intellectual disabilities, when performing tasks such as painting, making puzzles, playing games, or word search. For the effect, we compare results in two assessment moments: in the first one, the group with intellectual disabilities had little or no experience as regards as performing universal tasks (selection, manipulation and navigation) and with the Web; in the second one, the group had some experience obtained within the 6 months after the first assessment moment. We aimed at evaluating the evolution of their digital skills by comparing the two assessment moments through the following usability variables: successful conclusion of activities, type of difficulties found, errors, satisfaction, motivation and autonomy indicators. The results revealed that participants showed learning skills when performing all the three universal tasks (namely: selection, manipulation and navigation) which is indicated by the number of participants that was able to conclude the activities, also confirmed by the prominent results of the second assessment moment. When it comes to errors, they made more errors in the first assessment moment, in general. When handling the input devices the participants had a better performance with the mouse than the keyboard. On the other hand, they improved their keyboard handling. However, it was observed that it is not a device that they can be autonomous with due to their reading/writing difficulties, which itself represents a didactic challenge when it comes to the very presentation of appropriate methodologies and techniques that may help them overcome such problem.
机译:本文针对一组智力障碍人士在执行绘画,拼图,玩游戏或单词搜索等任务时数字技能的发展进行了研究。为此,我们在两个评估时刻比较结果:在第一个评估时刻,智障小组在执行通用任务(选择,操纵和导航)以及使用Web方面经验很少或没有经验。在第二次评估中,小组在第一次评估后的6个月内获得了一些经验。我们旨在通过以下可用性变量比较两个评估时刻来评估其数字技能的发展:活动的成功结束,发现的困难类型,错误,满意度,动力和自主性指标。结果表明,参与者在执行所有三个通用任务(即选择,操纵和导航)时显示出学习技能,这可以通过完成活动的参与者数量来表示,第二次评估的突出结果也证实了这一点。时刻。当涉及到错误时,他们通常会在第一个评估时刻犯下更多错误。在处理输入设备时,与鼠标相比,参与者的鼠标性能更好。另一方面,他们改善了键盘操作。但是,据观察,由于读/写困难,这不是他们可以自主的设备,当谈到可能有助于他们克服此类问题的适当方法和技术时,这本身就是一个教学挑战。 。

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