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A Game Theoretic Model of Software Crowdsourcing

机译:软件众包的博弈论模型

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摘要

With the rapid development of crowdsourcing all over the world, crowdsourcing for software engineering begins to attract more and more considerable attentions from software developers, coders and researchers. And many successful online platforms such as TopCoder has demonstrated crowdsourcing's capability and potential for supporting various software development activities. In order to study the competitive behaviours for software crowdsourcing, we apply the famous game theory to model the 2-player algorithm challenges on TopCoder. And as all the participants are aware of other players' information and they make decisions almost simultaneously, this article adopts the theory of static games with complete information. Through Nash equilibria computing, we find that the value of successfully challenging probability can be used to deduce specific competitive decisions of coders in the algorithm challenge stage. Specifically, if a coder's probability to make a successful challenge exceeds some certain value, then he will always choose to challenge. The paper provides a new research perspective for software engineering crowdsourcing, and empirical research will be done in the next step of work.
机译:随着世界范围内众包的迅速发展,软件工程众包开始吸引越来越多的软件开发人员,编码人员和研究人员关注。并且许多成功的在线平台(例如TopCoder)已经证明了众包的能力和支持各种软件开发活动的潜力。为了研究软件众包的竞争行为,我们运用著名的博弈论对TopCoder上的2人算法挑战进行建模。并且,由于所有参与者都知道其他玩家的信息,并且他们几乎同时做出决策,因此本文采用具有完整信息的静态游戏理论。通过纳什均衡计算,我们发现成功挑战概率的值可用于推导算法挑战阶段编码员的具体竞争决策。具体来说,如果编码员成功挑战的可能性超过某个值,那么他将始终选择挑战。本文为软件工程众包提供了新的研究视角,并将在下一步工作中进行实证研究。

著录项

  • 来源
    《》|2014年|446-453|共8页
  • 会议地点 Oxford(GB)
  • 作者

    Hu Zhenghui; Wu Wenjun;

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  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
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  • 入库时间 2022-08-26 13:54:39

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