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Uncomputable games: games for crowdsourcing formal reasoning.

机译:无可争议的游戏:用于众包形式推理的游戏。

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摘要

This work presents two games, the Catabot Rescue Game (CRG) and the Catabot Building Game (CBG), that capture theorem proving in first-order logic. The scope of the thesis is to invent and design the first games which both capture theorem proving in first- order logic and can also be played by players without having any knowledge of formal logic. The thesis successfully launches a project, "The Uncomputable Games Project," that seeks to use game playing by crowds for use in theorem proving. Many important science, engineering, and computational problems require at least first-order logic to be formalized. (Note: All computational problems can be cast in first-order logic.) Since first- order theorem proving is Turing-undecidable, no amount of algorithmic development or hardware improvement will ever be enough to help us realistically tackle all the problems we might be interested in. The games presented here could eventually help us harvest creative, general-purpose problem-solving at a massive scale. An abstract and simple for- malization of the proof construction workspace Slate is used as a background to show that the games capture first-order theorem proving. While implementing the full versions of the games and demonstrating new theorems being proved in first-order logic is beyond the scope of the thesis, initial data from early implementations for propositional logic is presented. While we do not have experiments for the full first-order case, some promise can be seen in that users untrained in logic were able to find proofs in propositional logic shorter than those found by an automated theorem prover.
机译:这项工作提出了两个游戏,即Catabot救援游戏(CRG)和Catabot建造游戏(CBG),它们捕获了以一阶逻辑证明的定理。本文的范围是发明和设计第一款游戏,它们既可以捕获一阶逻辑证明的定理,也可以由玩家玩而无需任何形式逻辑知识。论文成功启动了一个项目“ The Uncomputable Games Project”,该项目旨在利用人群的游戏进行定理证明。许多重要的科学,工程和计算问题都需要至少将一阶逻辑形式化。 (注意:所有计算问题都可以用一阶逻辑表示。)由于一阶定理证明是图灵无法确定的,因此没有任何算法开发或硬件改进足以帮助我们切实解决可能遇到的所有问题。这里展示的游戏最终可以帮助我们大规模收获创造性的,通用的问题解决方案。证明构造工作区Slate的抽象和简单格式被用作背景,以表明游戏捕获了一阶定理证明。虽然实现游戏的完整版本并证明在一阶逻辑中证明了新的定理超出了本文的范围,但仍提供了命题逻辑早期实现的初始数据。尽管我们没有针对完整一阶情况进行实验,但可以看到一些希望,因为未经逻辑训练的用户能够在命题逻辑中找到比自动定理证明者发现的证明短的证明。

著录项

  • 作者单位

    Rensselaer Polytechnic Institute.;

  • 授予单位 Rensselaer Polytechnic Institute.;
  • 学科 Computer Science.;Logic.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 117 p.
  • 总页数 117
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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