首页> 外文会议>2011 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games >The Mars crowdsourcing experiment: Is crowdsourcing in the form of a serious game applicable for annotation in a semantically-rich research domain?
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The Mars crowdsourcing experiment: Is crowdsourcing in the form of a serious game applicable for annotation in a semantically-rich research domain?

机译:火星众包实验:严肃游戏形式的众包是否适用于语义丰富的研究领域中的注释?

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This study investigates crowdsourcing using a serious game concerning the annotation of semantically rich features of Mars. Photographic data is used transmitted from the Mars Reconnaissance Orbiter recording the surface. A computer game, called Cerberus, was developed allowing players to tag features of the Mars surface. The game investigated in four different conditions what the effects were of different help levels to support knowledge transfer and different levels of game features to provide the players with a stimulating game experience. The performance of the participating players was measured in terms of precision and motivation. Precision reflects the quality of the work done and motivation is represented by the amount of work done by the players. The four game conditions varied in an implicit and an explicit level of help and poor and rich game features. The game condition with the explicit help function combined with the rich game experience showed significantly more motivation among the players than the game condition with the implicit help function combined with the poor gaming experience. Precision did not show any significant difference between the game conditions, but was high enough to generate Mars maps exposing aeolian processes, surface layering, river meanders and other concepts. Apparently the players were capable of acquiring deeper concepts about Mars's geology and the results were of such a high quality that they could be used as input for and to reinforce scientific research.
机译:这项研究使用严肃的游戏调查了关于火星语义丰富特征的注释的众包。使用从火星侦察轨道飞行器传输来的图像数据记录地面。开发了一种名为Cerberus的计算机游戏,允许玩家标记火星表面的特征。该游戏在四个不同的条件下研究了不同的帮助级别以支持知识转移以及不同级别的游戏功能所带来的效果,从而为玩家提供了令人兴奋的游戏体验。参加者的表现是根据精确度和动机来衡量的。精确度反映了所完成工作的质量,而动力则由参与者所完成的工作量来表示。四种游戏条件在隐式和显式的帮助以及差强人意的游戏功能方面各不相同。具有显式帮助功能并具有丰富游戏体验的游戏条件比具有隐含帮助功能并具有较差游戏体验的游戏条件具有更大的动机。精度没有显示出游戏条件之间的任何显着差异,但是足够高,可以生成火星地图,以显示风沙过程,地表分层,河流曲折和其他概念。显然,球员们有能力获得有关火星地质学的更深层次的概念,并且结果的质量如此之高,以至于它们可以被用作对科学研究的投入和强化。

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