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Baseline Analysis of a Conventional and Virtual Reality Lifelog Retrieval System

机译:传统和虚拟现实生活中的基线分析

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Continuous media capture via a wearable devices is currently one of the most popular methods to establish a comprehensive record of the entirety of an individual's life experience, referred to in the research community as a lifelog. These vast multimodal corpora include visual and other sensor data and are enriched by content analysis, to generate as extensive a record of an individual's life experience. However, interfacing with such datasets remains an active area of research, and despite the advent of new technology and a plethora of competing mediums for processing digital information, there has been little focus on newly emerging platforms such as virtual reality. In this work, we suggest that the increase in immersion and spatial dimensions provided by virtual reality could provide significant benefits to users when compared to more conventional access methodologies. Hence, we motivate virtual reality as a viable method of exploring multimedia archives (specifically lifelogs) by performing a baseline comparative analysis using a novel application prototype built for the HTC Vive and a conventional prototype built for a standard personal computer.
机译:通过可穿戴式设备连续媒体捕获是目前最流行的方法来建立一个人的生活经验,在研究界被称为生活日志整体的全面的记录之一。这些庞大的语料库多式联运包括视觉和其他传感器数据,并通过内容分析富集,产生作为个人的生活经验丰富的记录。然而,这样的数据集,接口仍然是一个活跃的研究领域,尽管新技术的出现和竞争的媒介用于处理数字信息过多,很少有专注于新兴的平台,如虚拟现实。在这项工作中,我们认为,相比于更传统的接入方法时浸泡,并通过虚拟现实提供的空间尺寸的增加可以提供给用户显著的好处。因此,我们激励虚拟现实作为通过使用用于HTC万岁和用于标准个人计算机建立了一个常规的原型构建一种新的应用程序的原型执行基线比较分析探索多媒体档案(具体lifelogs)的可行的方法。

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