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Baseline Analysis of a Conventional and Virtual Reality Lifelog Retrieval System

机译:常规和虚拟现实生活日志检索系统的基准分析

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Continuous media capture via a wearable devices is currently one of the most popular methods to establish a comprehensive record of the entirety of an individual's life experience, referred to in the research community as a lifelog. These vast multimodal corpora include visual and other sensor data and are enriched by content analysis, to generate as extensive a record of an individual's life experience. However, interfacing with such datasets remains an active area of research, and despite the advent of new technology and a plethora of competing mediums for processing digital information, there has been little focus on newly emerging platforms such as virtual reality. In this work, we suggest that the increase in immersion and spatial dimensions provided by virtual reality could provide significant benefits to users when compared to more conventional access methodologies. Hence, we motivate virtual reality as a viable method of exploring multimedia archives (specifically lifelogs) by performing a baseline comparative analysis using a novel application prototype built for the HTC Vive and a conventional prototype built for a standard personal computer.
机译:通过可穿戴设备进行连续媒体捕获是目前建立个人生活经历的全面记录的最流行的方法之一,在研究社区中称为生活日志。这些庞大的多模式语料库包括视觉和其他传感器数据,并且通过内容分析得到了充实,从而生成了个人生活经历的广泛记录。但是,与此类数据集的接口仍然是研究的活跃领域,尽管出现了新技术和用于处理数字信息的众多竞争性媒体,但很少有人关注虚拟现实等新兴平台。在这项工作中,我们建议,与更传统的访问方法相比,虚拟现实提供的沉浸感和空间尺寸的增加可以为用户带来重大利益。因此,我们通过使用为HTC Vive构建的新型应用程序原型和为标准个人计算机构建的常规原型执行基准比较分析,来激发虚拟现实作为探索多媒体档案(特别是生活日志)的可行方法。

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