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How Identity and Uncertainty Affect Online Social Influence An Agent-Based Approach

机译:身份和不确定性如何影响在线社会影响代理的方法

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Computer simulations have been used to model psychological and sociological phenomena in order to provide insight into how they affect human behavior and population-wide systems. In this study, three agent-based simulations (ABSs) were developed to model opinion dynamics in an online social media context. The main focus was to test the effects of 'social identity' and 'certainty' on social influence. When humans interact, they influence each other's opinions and behavior. It was hypothesized that the influence of other agents based on ingroup/outgroup perceptions can lead to extremism and polarization under conditions of uncertainty. The first two simulations isolated social identity and certainty respectively to see how social influence would shape the attitude formation of the agents, and the opinion distribution by extension. Problems with previous models were remedied to some extent, but not fully resolved. The third combined the two to see if the limitations of both designs would be ameliorated with added complexity. The combination proved to be moderating, and while stable opinion clusters form, extremism and polarization do not develop in the system without added forces.
机译:计算机模拟已被用于模拟心理和社会学现象,以便提供对它们如何影响人类行为和人群的系统的洞察。在本研究中,开发了三种基于代理的模拟(ABS)以在在线社交媒体背景下模拟意见动态。主要重点是测试“社会认同”和“确定性”对社会影响力的影响。当人类互动时,他们会影响对方的意见和行为。假设基于InGroup / Ofetoup感知的其他药剂的影响可能导致极端主义和极化在不确定条件下。前两种模拟分别隔离社会认同和确定性,看看社会影响力如何塑造代理人的态度形成,以及延期的意见分布。以前的模型问题在某种程度上进行了补救,但没有完全解决。第三个组合两个,看看两种设计的局限性是否会随着复杂性而改善。该组合被证明是调节,而稳定的意见簇形式,极端主义和极化在没有增加力的情况下不会在系统中产生。

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