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Online identities and social influence in social media gambling exposure: A four-country study on young people

机译:社交媒体赌博曝光中的在线身份和社会影响:对年轻人的四国研究

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Social media tends to gather users around social cliques consisting of similar-minded individuals and shared identities. These online group processes can have significant influence on user behavior, which is alarming when considering risky behaviors such as gambling. This study examined how online clique involvement predicts young people's interest in gambling content and following observed group norms on social media. Survey respondents were 15-25-year-olds from Finland (n = 1200), the United States (n = 1212), South Korea (n = 1192) and Spain (n = 1212). A self-reported measure of online clique involvement and a gambling-related social media vignette experiment were utilized. The results show that online clique involvement was related to higher interest in gambling content. Content liked by a majority gathered more interest, indicating conformity to a group norm. This finding was especially true among participants with past involvement in online cliques, and the association was strongest in South Korea. The tendency to participate in online clique behavior creates a potentially risky setting when encountering online gambling content, because it may accentuate the effect of observed group norms. Interacting with gambling content increases the visibility of such content due to algorithmic filtering technologies, which can fuel gambling-related intentions and behaviors, and normalize gambling.
机译:社交媒体倾向于收集各地的用户,这些融资由类似思想的个人和共享身份组成。这些在线组流程可能对用户行为产生重大影响,当考虑赌博等冒险行为时,这是令人担忧的。本研究审查了在线Clique参与如何预测年轻人对赌博内容的兴趣以及在社交媒体上观察到的群体规范之后。调查受访者占芬兰(N = 1200),美国(N = 1212),韩国(N = 1192)和西班牙(N = 1212),调查受访者是15-25岁的人。利用了自我报告的在线Clique参与和赌博相关的社交媒体小插图实验。结果表明,在线Clique参与与赌博内容的兴趣较高有关。大多数人喜欢的内容聚集了更多的兴趣,表明符合小组规范。在过去参与在线群体的参与者中,这一发现尤其如此,并且该协会在韩国最强。参与在线Clique行为的趋势在遇到在线赌博内容时创造了一个潜在的风险设置,因为它可能会强调观察到的群体规范的效果。与赌博内容的交互增加由于算法过滤技术导致这种内容的可见性,这可以燃料相关的意图和行为,并规范化赌博。

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