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Investigating the Impact of Task Significance on Task Engagement and Enjoyment in Digital Games

机译:研究任务意义对数字游戏任务参与和享受的影响

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The Positive Psychologists Peterson, Park, and Seligman identified three paths to human happiness, which they called orientations to happiness: pleasure, flow and meaning. Pleasure can be attained by making games beautiful and pleasurable to the five senses, and flow can be attained with dynamic difficulty adjustment to maintain an optimal level of challenge. However, to the best of our knowledge there has yet to be empirical research showing the impact of meaning on enjoyment in digital games. This study aims to fill that gap in the literature. An online controlled experiment with 440 total participants is proposed to test the impact of Task Significance on Task Engagement and Enjoyment. Participants will play one of 12 versions of a custom research game online (3×4 factorial experimental design), and then complete an online survey. Two different ways to facilitate Task Significance in games are proposed and tested: narrative framing and character upgrading mechanisms. This results of this experiment will advance the study of game enjoyment by testing how well these two ways of designing for meaning or Task Significance lead to enjoyment in digital games.
机译:积极的心理学家Peterson,Park和Seligman确定了一个人类幸福的三条路径,他们称之为幸福:快乐,流动和意义。可以通过使游戏美丽且令人愉悦的五种感官来实现快乐,并且可以通过动态难度调整来实现流动,以保持最佳的挑战水平。然而,据我们所知,尚未存在展示意义对数字游戏享受影响的实证研究。本研究旨在填补文学中的这种差距。建议在线控制实验,共有440名参与者,以测试任务意义对任务参与和享受的影响。参与者将在线演奏12个定制研究游戏中的12个版本之一(3×4因子实验设计),然后完成在线调查。提出并测试了两种不同的方式,促进游戏中的任务意义:叙述框架和字符升级机制。该实验的这种结果将通过测试这些设计的含义或任务意义的方式如何导致数字游戏享受,推进游戏享受的研究。

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