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Leveraging Motivational Theories for Designing Gamification for RE

机译:利用用于设计游戏的动机理论

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Requirement engineering (RE) presents several challenges stemming from the required collaboration and knowledge transfer between analysists, developers and customers. Motivation theories have been used occasionally to analyze and encourage motivation and engagement of stakeholders in RE tasks. In recent years, gamification techniques have been used in software engineering tasks, and in some cases, in RE tasks in order to promote stakeholder engagement. This paper presents a preliminary literature review that was conducted in order to model correlations documented in literature between RE tasks, stakeholder motivation and engagement, and gamification. The preliminary findings show promise for conducting a full systematic literature review (SLR) in order to complete modeling existing evidence-based literature. The SLR and the emergent model will set the grounds for a research agenda toward an exhaustive model that will offer guidance for designing gamified environments for different RE tasks, based on motivational and behavioral factors.
机译:需求工程(RE)呈现出若干挑战,这些挑战源于分析分子,开发人员和客户之间所需的合作和知识转移。偶尔使用动机理论来分析和鼓励利益相关者在重新任务中的动力和参与。近年来,在软件工程任务中使用了游戏化技术,在某些情况下,在重新任务中旨在促进利益相关者参与。本文提出了一个初步的文献综述,以便在重新任务,利益相关者动机和参与和游戏中进行文献中的文献中记录的相关文献综述。初步调查结果显示了进行完整的系统文献综述(SLR),以便完成现有的现有循证文献。 SLR和紧急模式将对研究议程的理由朝着详尽的模型设置,这将根据激励和行为因素为不同重新任务设计游戏环境的指导。

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