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Simplified Shadow Volumes using Silhouette Level-of-Detail

机译:简化的阴影卷使用剪影水平详细信息

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This paper presents an optimisation of the existing shadow volume algorithm using a polygonal mesh refinement data structure known as the merge tree. The merge tree is combined with a custom visibility function to generate a mesh refinement known as a silhouette level-of-detail (SLOD). The SLOD retains all original mesh detail in the region of the silhouette and coarsely approximates the mesh elsewhere. Using a SLOD accelerates the creation of shadow volumes in two ways. Firstly, a SLOD contains fewer edges than the original mesh, reducing the time required to find correct silhouette edges. Secondly, a shadow volume produced from a SLOD contains less geometry than a shadow volume produced from the original mesh, hence it may be rendered more quickly.
机译:本文介绍了使用称为合并树的多边形网格精制数据结构的现有影子卷算法的优化。合并树与自定义可见性函数组合,以生成称为剪影的网格细化级别(SLOC)。 SLOC在轮廓区域中保留所有原始网格细节,并粗略地近似于其他地方的网格。使用SLOC以两种方式加速了阴影卷的创建。首先,SLOC包含更少的边缘,而不是原始网格,从而减少找到正确的轮廓边缘所需的时间。其次,从SLOC产生的阴影卷包含比原始网格产生的阴影卷的几何形状,因此它可以更快地呈现。

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