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Learners' Self-Organization as a First-Class Concern for CSCL Macro-Scripts

机译:学习者的自我组织作为CSCL宏脚本的一流关注

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Computer Supported Collaborative Learning (CSCL) scripts are models designed to support collaboration among learners whose actions or interactions are (at least partially) mediated by computers. Scripts aim to enhance the probability that knowledge-generative interactions such as conflict resolution, explanation or mutual regulation occur during the collaboration process [4]. Coarse-grained scripts or macro-scripts orchestrate activities by setting up a given set of conditions and constraints such as sequencing the students' individual and collective tasks, creating roles within groups or constraining the mode of interaction among peers or between groups (micro-scripts are finer-grained scripts, studied at a psychological level and emphasizing individual learners' activities [2]). Technological settings designed to support CSCL scripts typically provide specific or generic communication tools (chat, mail, forum or whiteboard), awareness tools and/or tools related to the tasks, within generic (neutral) or script-specific interfaces. The intrinsic idea of CSCL scripting, that we will take as a standpoint, is that a script defines a reference frame for learners' activity. Following the ergonomic distinction between the notions of task (the prescribed work) and activity (what people actually do), [5] emphasizes the fact that teachers set tasks and learners interpret the task, their activity being a more-or-less rational response to the task. A script is a task-related notion, based on the design by teachers of (1) the script didactic envelope [2], i.e., the pre-activities that allow triggering the script mechanisms and create favorable conditions before interaction begins; (2) the script, i.e., the way groups, roles, tasks, resources, timing or constraints are defined; (3) the technological setting, whose characteristics (functionalities, workflow) are to be studied with respect to the script, and can be used as means to influence the learners' process in a way coherent with the script. Learners' activity is related to this designed situation, but not defined by it. Learners' activity can not be thought of just in terms of "playing the script". Other dimensions play roles: the pedagogical and institutional context; the individual characteristics of learners; the effective motivation(s) of learners (e.g., play the game, please the teacher, solve the problem, interact with peers or gain social status) and the according effective activity/ies as related to their motivation(s); the social issues within the group such as the emergence of a leader or conflicting characters; the script and technological setting perception and appropriation by students; etc. Structuring activity is thus a challenging concept. We will thus rather consider that a script is but a factor from a set of features that influence the learner and conduct him to a given effective activity: the script is a seed and a reference, but other dimensions play a role, and macro-script enactment is unpredictable in its details.
机译:计算机支持的协作学习(CSCL)脚本是旨在支持学习者之间的合作的型号,其行为或交互(至少部分地)由计算机调解。脚本旨在增强在协作过程中发生冲突,解释或相互规定等知识生成相互作用的概率[4]。 COMARS-GRIME脚本或宏脚本通过设置给定的一组条件和约束,例如测序学生的个人和集体任务,在组内创建角色或约束对等体之间的交互模式或组(微脚本之间的互动模式(微脚本)是更精细的剧本,在心理学层面学习,并强调个人学习者的活动[2])。设计用于支持CSCL脚本的技术设置通常提供特定或通用通信工具(聊天,邮件,论坛或白板),通用(中性)或特定于脚本的接口中的任务相关的感知工具和/或工具。 CSCL脚本的内在思想,我们将作为一个角度来看,是脚本定义了学习者活动的参考框架。在任务概念(规定工作)和活动(实际工作)之间的符合人体工程学中,[5]强调教师设定任务和学习者解释任务的事实,他们的活动是一种更不合理的理性反应任务。脚本是一个与任务相关的概念,基于(1)脚本教学信封[2],即允许触发脚本机制并在互动开始之前创建有利条件的前活动; (2)脚本,即定义的方式,角色,任务,资源,时间或约束; (3)技术设置,其特征(功能,工作流程)是关于脚本进行研究,并且可以用作影响学习者过程以与脚本连贯的方式影响的手段。学习者的活动与这种设计的情况有关,但没有由它定义。学习者的活动无法想到就“播放脚本”而言。其他尺寸扮演角色:教学和制度背景;学习者的个人特征;学习者的有效动机(例如,请参加教师,解决问题,与同龄人互动或获得社会地位)以及与其动机相关的有效活动/ IE;集团内的社会问题,如领导者或相互冲突的人物的出现;学生的脚本与技术设定感知和挪用;因此,结构性的活动是一个具有挑战性的概念。因此,我们将需要考虑一个脚本,而是来自一组影响学习者的功能的一个因素,并将他传达给定的有效活动:脚本是种子和参考,但其他维度扮演角色,宏脚本颁布在其细节中是不可预测的。

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