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Smile Catcher: Can Game Design Lead to Positive Social Interactions?

机译:微笑捕手:可以游戏设计能够积极的社交互动吗?

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Our hectic and increasingly digital lives can have a negative effect on our health and well-being. Some authors have argued that we socialize less frequently with other people in person and that people feel increasingly lonely [ 1 ]. Loneliness has been shown to significantly affect health and wellbeing in a negative way. To combat this, we designed a game, Smile Catcher, which encourages players to engage in in-person, social interactions and get others to smile. Participants wear a device that takes regular pictures of what is in front of them and the system analyzes the pictures captured to detect the number of smiles. The game was evaluated with a two-week study that sought to determine if game design can increase positive social interactions and thereby people's well-being. Our results show that users increased their frequency of positive interactions as a result of playing our game. Contribution Statement: This paper describes a unique game that improves well-being by encouraging positive social interactions.
机译:我们的忙碌和越来越数字的生活可能对我们的健康和福祉产生负面影响。有些作者认为,我们与其他人在一起,人们越来越多地社交,人们感到越来越孤独[1]。孤独已经显示出以消极的方式显着影响健康和福祉。为了打击这一点,我们设计了一场比赛,微笑捕手,鼓励玩家从事人,社交互动,让别人微笑。参与者佩戴一个常规图片的设备,这些设备是在它们前面的内容,系统分析捕获的图片以检测微笑的数量。这场比赛被评估为期一项为期两周的研究,试图确定游戏设计是否可以增加积极的社交互动,从而呈现福祉。我们的结果表明,由于播放我们的游戏,用户增加了积极相互作用的频率。贡献声明:本文描述了一种独特的游戏,通过鼓励积极的社交互动来提高幸福。

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