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Smile Catcher: Can Game Design Lead to Positive Social Interactions?

机译:Smile Catcher:游戏设计能否带来积极的社交互动?

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Our hectic and increasingly digital lives can have a negative effect on our health and well-being. Some authors have argued that we socialize less frequently with other people in person and that people feel increasingly lonely. Loneliness has been shown to significantly affect health and wellbeing in a negative way. To combat this, we designed a game, Smile Catcher, which encourages players to engage in in-person, social interactions and get others to smile. Participants wear a device that takes regular pictures of what is in front of them and the system analyzes the pictures captured to detect the number of smiles. The game was evaluated with a two-week study that sought to determine if game design can increase positive social interactions and thereby people's well-being. Our results show that users increased their frequency of positive interactions as a result of playing our game. Contribution Statement: This paper describes a unique game that improves well-being by encouraging positive social interactions.
机译:我们忙碌而日益数字化的生活会对我们的健康和福祉产生负面影响。一些作者认为,我们与他人的社交活动减少了,人们感到越来越孤独。寂寞已被证明会对健康和福祉产生负面影响。为了解决这个问题,我们设计了一款名为“微笑捕手”的游戏,该游戏鼓励玩家进行面对面的社交互动,并让其他人微笑。参与者佩戴的设备会定期拍摄面前的照片,然后系统会分析捕获的照片以检测微笑的数量。通过为期两周的研究对游戏进行了评估,该研究旨在确定游戏设计是否可以增加积极的社交互动,从而提高人们的幸福感。我们的结果表明,由于玩我们的游戏,用户增加了积极互动的频率。贡献声明:本文介绍了一种独特的游戏,它通过鼓励积极的社交互动来改善幸福感。

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