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Do Hedonic and Utilitarian Apps Differ in Consumer Appeal?

机译:惠丹和功利的应用程序在消费者上诉中有所不同吗?

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This research in progress suggests that hedonic and utilitarian mobile applications (apps) differ in consumer appeal. We operationalize consumer appeal through addiction, frustration and consumer value perception. The interplay of frustration in the presence of a set of addicted customers is interesting, as many apps may have an addicted consumer baser-specifically for games, communications of or entertainment apps. Consumer frustration may act as a negative complementing factor to consumer addiction, and this substitution effect is argued to be higher for hedonic products than utilitarian products. Hypotheses are drawn and a methodology is suggested. Possible implications and contributions are discussed.
机译:这项正在进行的研究表明,诸着诸文和功利主义的移动应用(应用)的消费者吸引力不同。我们通过成瘾,挫折和消费者价值感知来运营消费者吸引力。由于许多应用程序可能有一个令人兴奋的挫折在存在一套上瘾的客户中的相互作用,专门针对游戏,通信或娱乐应用程序具有令人讨厌的消费者基础。消费者挫折可以充当消费者成瘾的负额度因素,并且这种替代效应被认为比利用产品更高。绘制假设,提出了一种方法。讨论了可能的影响和贡献。

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