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A brief discussion on the build of program architecture in RoboCup 3D simulation environment

机译:浅谈Robocup 3D仿真环境中计划架构的构建

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Accompanied with a series changes in RoboCup 3D simulation condition, the competition environment has become much more sophisticated than before, which contributes to a complicated program structure. In this paper, an architecture which formed by four layers is introduced in the build of RoboCup 3D Client program considering the configuration of RoboCup 3D system and the architecture of agent. The features and relationship among those layers are expounded and demonstrated in graph.
机译:伴随着Robocup 3D模拟条件的系列变化,比以前的竞争环境变得更加复杂,这有助于复杂的计划结构。在本文中,考虑到具有三维客户端的构建,引入了由四层形成的架构,考虑知rocup 3D系统和代理体系结构的配置。这些层之间的特征和关系被阐述并在图中展示。

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