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The ReflecTable: Bridging the Gap between Theory and Practice in Design Education

机译:可靠的:弥合设计教育理论与实践之间的差距

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The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between their evolving design practices and the theories and techniques they are taught in lectures, by allowing them to capture, review and reflect upon short videos of a design game. In this paper, we present the ReflecTable design and nine studies conducted during the course of its development. The studies suggest that the ReflecTable has the potential to support design students in understanding how theoretical concepts and methods relate to different design situations and their own evolving design practices.
机译:可逆性是一种数字学习环境,探讨了设计游戏和视频LED反射如何组合以弥合设计教育理论和实用组件之间的差距。该概念旨在利用探索性设计游戏和视频的品质来激发设计学生,通过允许他们允许捕获,审查和反思,旨在批判地反映他们不断发展的设计实践与理论和技术之间的关系。设计游戏的视频。在本文中,我们展示了在发展过程中进行的可逆设计和九项研究。这些研究表明,可逆性有可能支持设计学生了解理论概念和方法如何涉及不同的设计情况和自身不断发展的设计实践。

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