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VREdu: A Framework for Interactive Immersive Lectures using Virtual Reality

机译:Vredu:使用虚拟现实的交互式沉浸式讲座的框架

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In the current education system, we expect the comprehension level of all the students in a classroom to be same. However, this is not the case. There are many factors that may affect the comprehension of lectures in the classroom including class size, visibility of the whiteboard, student's level of concentration, student's level of comprehension to name a few. Our main aim is to find a better way to offer the best education experience for students using the latest innovative solutions in technology. During our survey of Virtual Reality (VR) applications, we identified several readily available applications most of which were related to either medical education, tourism or other domains of sciences. None of the applications were available for general education where a complete classroom is transported into virtual reality. In this paper, we developed a VR framework that enhances the learning experience of students who face difficulties in the classroom. Moreover, we developed a complete prototype system to validate the framework. The proposed framework makes learning immersive, interactive and narrative offering enhanced motivation to students. The prototype system setup involves setting up a camera in the classroom to capture the whiteboard. Visuals from the whiteboard augmented with the course material (lecture slides) are compiled together to create a virtual space for the students. Students can interact with the virtual classroom by a provided set of tools in the virtual space. The VR application is developed using Unity 3D Engine and interaction is implemented using a handheld Bluetooth device.
机译:在当前的教育系统中,我们预计所有学生的理解水平都是相同的。然而,这种情况并非如此。有许多因素可能会影响课堂讲座的理解,包括班级规模,白板的可见度,学生的集中程度,学生的理解程度为几个。我们的主要目标是找到一种更好的方法,为学生提供最佳的技术,以最新的技术在技术上为学生提供最佳教育体验。在我们对虚拟现实(VR)申请的调查中,我们确定了大多数易用的应用程序与医学教育,旅游或其他科学域有关。没有任何申请可用于普通教育,其中一个完整的课堂被运送到虚拟现实中。在本文中,我们开发了一个VR框架,可以增强面对课堂困难的学生的学习体验。此外,我们开发了一个完整的原型系统来验证框架。拟议的框架使学习沉浸式,互动和叙述为学生提供了增强的动力。原型系统设置涉及在教室中设置相机以捕获白板。来自白板的视觉效果在课程材料(讲座幻灯片)上被编译在一起,为学生创建虚拟空间。学生可以通过虚拟空间中提供的一组工具与虚拟课堂互动。 VR应用程序是使用Unity 3D引擎开发的,并且使用手持蓝牙设备实现交互。

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