首页> 外文期刊>International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences >VIRTUALISING AN OTTOMAN FORTRESS – LASER SCANNING AND 3D MODELLING FOR THE DEVELOPMENT OF AN INTERACTIVE, IMMERSIVE VIRTUAL REALITY APPLICATION
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VIRTUALISING AN OTTOMAN FORTRESS – LASER SCANNING AND 3D MODELLING FOR THE DEVELOPMENT OF AN INTERACTIVE, IMMERSIVE VIRTUAL REALITY APPLICATION

机译:虚拟化奥斯曼堡垒–激光扫描和3D建模,用于开发互动式,浸入式虚拟现实应用程序

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“A picture is worth a thousand words”: a famous quote about knowledge dissemination but also literally true. The documentation of cultural heritage (CH) monuments is carried out by measurements and photos and stored in 3d models – not by textual information alone. So what could be a more straightforward way to inform the public about CH than visual information? This approach can be extended not only by providing static images or videos from predefined angles but by giving the user the opportunity to interactively explore the virtual representation and interact with the scene. Recent advances in contemporary Virtual Reality (VR) have made it available to more people as prices have dropped. New devices have entered the market so that VR is not limited to VR labs, but is available even at home. With modern head-mounted displays the user can immerse himself in the virtual CH monument to explore and interact with it. Game engines offer tools for rapid development of interactions and help to produce visually appealing worlds.In this paper is presented the generation of a virtual 3D model of Rumeli Hisar?, an Ottoman fortress at the Bosporus in Istanbul, Turkey (Fig. 1) and its processing for data integration into the game engine Unity. The project has been carried out as a co-operation between B?MTA?, a company of the Greater Municipality of Istanbul, Turkey and the Photogrammetry & Laser Scanning Lab of the HafenCity University Hamburg, Germany with the aim of a VR application for an immersive and interactive visualisation of the fortress using the VR system HTC Vive. The workflow from data acquisition to VR visualisation, including the necessary programming for navigation, is described. Furthermore, the possible use (including simultaneous multiple users environments) of such a VR visualisation for a CH monument is discussed.
机译:“一幅图片价值一千个单词”:关于知识传播的名言,但字面上也是真实的。文化遗产(CH)纪念碑的记录是通过测量和照片进行的,并存储在3d模型中-而不是仅通过文本信息。那么,有什么比视觉信息更直接的方式向公众宣传CH?这种方法不仅可以通过提供预定义角度的静态图像或视频来扩展,还可以为用户提供交互式地探索虚拟表示并与场景进行交互的机会。随着价格的下降,当代虚拟现实(VR)的最新发展使它可供更多人使用。新设备已进入市场,因此VR不仅限于VR实验室,甚至可以在家中使用。使用现代的头戴式显示器,用户可以将自己沉浸在虚拟CH纪念碑中,以进行探索和互动。游戏引擎提供了用于快速发展互动的工具,并有助于产生视觉上吸引人的世界。本文介绍了土耳其伊斯坦布尔博斯普鲁斯海峡奥斯曼堡垒Rumeli Hisar?的虚拟3D模型的生成(图1)和其将数据集成到游戏引擎Unity中的处理。该项目是由土耳其伊斯坦布尔市大城市B?MTA?与德国汉堡HafenCity大学摄影测量与激光扫描实验室之间的合作进行的,目的是将VR应用使用HTC Vive虚拟现实系统对堡垒进行沉浸式和交互式可视化。描述了从数据获取到VR可视化的工作流程,包括导航所需的程序。此外,讨论了将这种VR可视化用于CH标记的可能用途(包括同时使用多个用户的环境)。

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