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VREdu: A Framework for Interactive Immersive Lectures using Virtual Reality

机译:VREdu:使用虚拟现实进行互动式沉浸式演讲的框架

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In the current education system, we expect the comprehension level of all the students in a classroom to be same. However, this is not the case. There are many factors that may affect the comprehension of lectures in the classroom including class size, visibility of the whiteboard, student's level of concentration, student's level of comprehension to name a few. Our main aim is to find a better way to offer the best education experience for students using the latest innovative solutions in technology. During our survey of Virtual Reality (VR) applications, we identified several readily available applications most of which were related to either medical education, tourism or other domains of sciences. None of the applications were available for general education where a complete classroom is transported into virtual reality. In this paper, we developed a VR framework that enhances the learning experience of students who face difficulties in the classroom. Moreover, we developed a complete prototype system to validate the framework. The proposed framework makes learning immersive, interactive and narrative offering enhanced motivation to students. The prototype system setup involves setting up a camera in the classroom to capture the whiteboard. Visuals from the whiteboard augmented with the course material (lecture slides) are compiled together to create a virtual space for the students. Students can interact with the virtual classroom by a provided set of tools in the virtual space. The VR application is developed using Unity 3D Engine and interaction is implemented using a handheld Bluetooth device.
机译:在当前的教育体系中,我们期望教室中所有学生的理解水平都相同。然而,这种情况并非如此。可能会影响教室听课理解的因素有很多,包括班级大小,白板的可见度,学生的注意力水平,学生的理解水平等。我们的主要目标是找到一种更好的方法,以使用最新的创新技术解决方案为学生提供最佳的教育体验。在我们对虚拟现实(VR)应用程序的调查中,我们确定了几个易于使用的应用程序,其中大多数与医学教育,旅游或其他科学领域有关。在将完整的教室转移到虚拟现实中的通识教育中,没有任何应用程序可用。在本文中,我们开发了一个VR框架,可增强在教室中遇到困难的学生的学习体验。此外,我们开发了完整的原型系统来验证框架。拟议的框架使学习沉浸式,互动性和叙事性为学生提供了更大的动力。原型系统的设置涉及在教室中安装摄像机以捕获白板。白板中添加了课程资料(幻灯片)的视觉效果被汇集在一起​​,为学生创造了一个虚拟的空间。学生可以通过虚拟空间中提供的一组工具与虚拟教室互动。使用Unity 3D Engine开发VR应用程序,并使用手持式蓝牙设备实现交互。

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