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The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training

机译:社会迷宫:一个协作游戏,用于激发MS患者的上肢训练

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Serious gaming is often used in the context of rehabilitation to increase the motivation of the patient to continue the rehabilitation program for a longer period. We investigate serious gaming in the context of rehabilitation programs for multiple sclerosis (MS) patients. Force feedback in combination with a virtual environment is used to establish a training environment supporting basic exercises and more advanced training games for the upper limb, in order to provide patients with an individual training program according to their capabilities. Based on our positive experiences with the use of individual games in this context, we explore "Social Gaming". More specifically, we designed and developed a "Social Maze", allowing patients to train together and to interact with the therapist. In this paper we clarify the game concept, setup and context in which the game is used, and report about the player experiences of patients and therapist.
机译:严重的游戏通常用于康复的背景下,以增加患者的动机继续恢复计划更长的时间。我们在多发性硬化症(MS)患者的康复计划中调查严重的游戏。强制反馈与虚拟环境结合使用,用于建立支持基本练习和更高级训练游戏的培训环境,以便根据其能力为患者提供个人培训计划。根据我们在这种情况下使用个人游戏的积极经验,我们探索“社会游戏”。更具体地说,我们设计并开发了一个“社会迷宫”,让患者一起训练并与治疗师互动。在本文中,我们阐明了使用游戏的游戏概念,设置和上下文,以及报告患者和治疗师的玩家经历。

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