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The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training

机译:社交迷宫:一种激励MS患者上肢训练的协作游戏

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Serious gaming is often used in the context of rehabilitation to increase the motivation of the patient to continue the rehabilitation program for a longer period. We investigate serious gaming in the context of rehabilitation programs for multiple sclerosis (MS) patients. Force feedback in combination with a virtual environment is used to establish a training environment supporting basic exercises and more advanced training games for the upper limb, in order to provide patients with an individual training program according to their capabilities. Based on our positive experiences with the use of individual games in this context, we explore "Social Gaming". More specifically, we designed and developed a "Social Maze", allowing patients to train together and to interact with the therapist. In this paper we clarify the game concept, setup and context in which the game is used, and report about the player experiences of patients and therapist.
机译:在康复的背景下经常使用严肃的游戏,以增加患者继续康复计划的动力。我们在针对多发性硬化症(MS)患者的康复计划中调查了严重的游戏。力反馈与虚拟环境相结合可用于建立一个训练环境,以支持基础锻炼和上肢的更高级的训练游戏,以便根据患者的能力为他们提供个性化的训练计划。根据我们在这种情况下使用个人游戏的积极经验,我们探索了“社交游戏”。更具体地说,我们设计和开发了“社交迷宫”,使患者可以一起训练并与治疗师互动。在本文中,我们阐明了游戏的概念,设置和使用环境,并报告了患者和治疗师的玩家体验。

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