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Distributed, Play-Based Coordination for Robot Teams in Dynamic Environments

机译:动态环境中的机器人团队的分布式,基于播放的协调

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We present refinements to our previous work on team communication and multi-robot world modeling in the RoboCup legged league. These refinements put high priority on the communication of task-relevant data. We also build upon past results within the simulation and the small-size leagues and contribute a distributed, play-based role assignment algorithm. This algorithm allows the robots to autonomously adapt their strategy based on the current state of the environment, the game, and the behavior of opponents. The improvements discussed in this paper were used by CMDash in the RoboCup 2005 international competition.
机译:我们向我们以前的团队沟通和多机器人世界建模在Robocup Legged联盟中提供了改进。这些细化对任务相关数据的通信提供了高度优先级。我们还在模拟和小型联赛中建立过去的结果,并贡献了一种基于播放的角色分配算法。该算法允许机器人基于环境的当前状态,游戏和对手的行为来自主地调整他们的策略。本文讨论的改进由CMDash在Robocup 2005国际竞争中使用。

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