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EmohawkVille: Virtual City for Everyone

机译:Emohawkville:每个人的虚拟城市

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摘要

Despite recent progress, behavior of non-player characters (NPCs) in contemporary games is still kept rather simple. This is an opportunity for the academia to develop novel techniques and tools that would allow for easier creation of complex behaviors that are resilient to the dynamicity implied by the presence of the player. There already exist languages within multiagent community that are thought to be suitable for NPC behaviors creation, but they are usually tested in simplistic environments and our experience indicates that applying them to complex 3D worlds introduces significant obstacles. This is part of the reason why simple reactive techniques are prevalent in game industry practice. Moreover there is no publicly available research-friendly 3D virtual world with sufficient complexity that would allow developers to evaluate their languages and tools in a more realistic setting and improve them toward practical applicability. In this demo we present EmohawkVille: an open-source first-person 3D virtual world that is a candidate for such an environment.
机译:尽管最近进展,但当代游戏中的非球员人物(NPC)的行为仍然保持着简单。这是学术界的机会,可以制定新颖的技术和工具,以便更容易创建复杂的行为,这些行为都是弹性的动态,这是由玩家的存在暗示的动态。在多中学社区中已经存在的语言是适合创建NPC行为的语言,但它们通常在简单的环境中进行测试,我们的经验表明将它们应用于复杂的3D世界,引入了重要的障碍。这是游戏行业实践中简单的无功技术普遍的原因的一部分。此外,没有公开的研究友好的3D虚拟世界,具有足够的复杂性,允许开发人员在更现实的环境中评估他们的语言和工具,并改善他们实现实际适用性。在这个演示中,我们展示了Emohawkville:一个开源的第一人称3D虚拟世界,是这种环境的候选人。

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