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A Contrastive Analysis on Effect Evaluation of 3D-to-2D Rendering Technologies for Animated Characters

机译:动画人物3D-2D渲染技术效果评价对比分析

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With the rapid development of computer technologies and arts, the 3D-to-2D rendering technologies have been extensively applied to the animation industry. This thesis makes a contrastive analysis on the applications and their effects of two 3D-to-2D rendering technologies in the performance of animated characters. The eye movement data of the subjects were recorded by Tobii Pro XL eye tracker, and the subjective evaluation scores of the two kinds of 3D-to-2D rendering images of animated characters, the characteristics of eye movement data and the relationship between the two were analyzed. The results showed that: there were significant differences in subjective evaluation scores between the two technical schemes; subjective evaluation scores were closely related to the concentration trend of fixation points; the scores of each factor were significantly different; eye movement data such as fixation time and fixation points in the region of interest were significantly correlated with subjective scoring behavior of subjects. These subjective and objective indicators can be integrated to promote effect evaluation more objectively and guide the creation direction of 3D-to-2D rendering technical modeling of animated characters.
机译:随着计算机技术和艺术的快速发展,3D-2D渲染技术已广泛应用于动画行业。本文对应用了两个3D到2D渲染技术在动画字符的表现中的应用和影响的对比分析。受试者的眼球运动数据被To​​bii Pro XL眼跟踪器记录,以及动画字符的两种3D到2D渲染图像的主观评估分数,眼球运动数据的特征和两者之间的关系分析。结果表明:两种技术方案之间的主观评价分数存在显着差异;主观评价评分与固定点的集中趋势密切相关;每个因素的分数显着不同;诸如感兴趣区域中的固定时间和固定点等眼球运动数据与受试者的主观评分行为显着相关。这些主观和客观指标可以集成,以更客观地促进效果评估,并指导动画字符的3D-2D渲染技术建模的创建方向。

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