首页> 外文会议>International Conference on Intelligent Games and Simulation >GAMIFIED DOLL-DRAMAS: PROVOCATIONS, PLAYBOR AND PARTICIPATORY PLAY PRACTICES IN THE AGE OF iTV
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GAMIFIED DOLL-DRAMAS: PROVOCATIONS, PLAYBOR AND PARTICIPATORY PLAY PRACTICES IN THE AGE OF iTV

机译:赌博娃娃戏剧:ITV时代的挑衅,Playbor和参与式戏剧实践

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This work-in-progress paper presents a study on mature toy players and their gamified activities related to production of serial narratives of toy characters shared on social media platforms, Facebook and Instagram. Our research builds on two case studies of doll-dramas, or visually and socially shared toy stories, demonstrating how Barbie dolls are employed as characters in serial and interactive storytelling targeted to adult audiences. The focus of the paper is in investigating the gamified dimensions of interaction between mature players participating in the creation and consumption of doll-dramas. We ask how the creators of doll-dramas as the authoring players and hosts invite others to join in their game: to participate in the cultivation of the provocative storylines through persuasion strategies recognized from gamification. Our goal is to investigate how the relationships between acts of playbor, game-like player persuasion strategies, and active viewership of doll-dramas develop to participatory play practices and experiences familiar from the consumption of Interactive TV (iTV).
机译:此过程中的论文提出了与在社交媒体平台,Facebook和Instagram上共享的玩具字符的串行叙述的生产相关的成熟玩具玩家及其游戏活动。我们的研究建立了两种案例研究娃娃戏剧,或视觉上和社会共用玩具故事,展示了芭比娃娃在针对成人受众的串行和互动讲故事中的人物。本文的重点是调查成熟球员之间参与创作和消费娃娃戏剧的互动的娱乐维度。我们询问娃娃戏的创造者如何作为创作玩家和主机邀请其他人加入他们的比赛:通过从娱乐中认可的劝说策略参与挑衅性的故事列表。我们的目标是调查Playbor,类似比赛的球员说服策略的关系,以及娃娃Dramas的主动性地位发展到熟悉的互动电视(ITV)消费的参与式戏剧和经验。

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