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Handedness Effect and Its Implication for Designing Two-Handed Interactive Applications in Virtual Reality

机译:手性效应及其在虚拟现实中设计双手交互式应用的含义

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This research studied how the handedness characteristic or the motor ability differences between the preferred hand and the non-preferred hand affected natural hand interaction result in VR. An experiment was conducted with 30 participants (8 left-handedness, 22 right-handedness) recruited. The participants were required to complete a series of target acquisition tasks in a specifically designed VR application. The experiment results showed that (1) the preferred hand had a higher efficiency in selecting targets than the non-preferred one; but (2) the non-preferred hand achieved a more satisfying accuracy than the preferred one; (3) the preferred hand resulted in a more persistent operation, but the non-preferred hand was pointed out to perceive fatigue more easily. Given above findings, implication and guidelines were discussed for developing more efficient and user-friendly interactive applications in VR.
机译:本研究研究了优选的手和非优选手之间的手机特性或电机能力差异如何影响VR的自然手相互作用。 招募了30名参与者(8名左撇子,22个右手)进行了实验。 需要参与者在专门设计的VR应用程序中完成一系列目标采集任务。 实验结果表明,(1)优选的手在选择目标方面比非优选的手具有更高的效率; 但是(2)非优选的手比首选的准确性更加满意; (3)优选的手导致了更持久的操作,但是未优先的手被指出以更容易地感知疲劳。 鉴于上述调查结果,讨论了含义和准则,用于在VR中开发更高效和用户友好的交互式应用程序。

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