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Improving Student's Creative Thinking Skill through Blended Learning using Schoology

机译:通过使用Schoology混合学习改善学生的创造性思维技能

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Creative thought is needed in the industrial revolution era 4.0 because learning can take place everywhere and every time. So, the role of technology also needed to support this learning. However, technology cannot fully replace face to face learning. One of the alternative efforts to overcome this problem is by implementing blended learning. Blended learning is learning that combines face-to-face learning in the classroom and online learning that can be done everywhere. This study aimed to evaluate the effectiveness of this learning to improve student's creative thinking skills in Bryophyte material through blended learning using Schoology. This research implemented to 22 students of Grade X by using one group pre-test and post-test design pattern. Data obtained were the student's activity and the level of student's creative thinking skills. The instrument used are observation sheets, pre-test, and post-test sheets. Data were analyzed descriptive-quantitatively. Data on creative thinking skills were analyzed based on gain score, student's creativity level, and completeness of creative learning indicators. Results of this study indicated that learning process combination of both face-to-face learning and online learning were very successful in improving student's creative thinking skill significantly, based on learning the outcome, percentage of student's activity and completeness each creative learning indicators.
机译:在工业革命时代4.0中需要创造性思考,因为学习可以在任何地方举行。因此,技术的作用也需要支持这种学习。但是,技术不能完全取代面对面学习。克服这个问题的替代努力之一是实施混合学习。混合学习正在学习,将面对面的学习结合在课堂上和在线学习,可以到处完成。本研究旨在评估这一学习的有效性,通过使用Schoology混合学习来提高学生在苔藓植物材料中的创造性思维技能。通过使用一个组预测试和测试后设计模式,这项研究实施了X级学生的22名学生。获得的数据是学生的活动和学生创造性思维技能的程度。使用的仪器是观察片,预测试和后测试片。数据定量分析了数据。基于GAIN得分,学生的创造力水平和创造性学习指标的完整性分析了创造性思维技能的数据。本研究的结果表明,基于学习结果,学生活动百分比和完整性的每个创意学习指标,学习过程的学习过程组合在提高学生的创造性思维技能方面非常成功,以提高学生的创造性思维技能。

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