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Improving Plan-Based Interactive Narrative Generation

机译:改善基于计划的互动叙事

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I am interested in algorithms that generate well structured interactive narratives that allow human participants to effect change in a story world. Narrative can be structured as a sequence of actions to be carried out by a set of characters in a particular environment. This narrative structure can be generated by AI planning. A process called accommodative mediation may be used on a single narrative plan to create a participatory experience that branches based on a human's interactions as a character within the story. However, accommodation is limited by search time and the number of plans the algorithm can possibly reach. In this paper, I discuss an initial modification of accommodative mediation that expands the space of plans the algorithm may search. I also identify several avenues by which the process may continue to be improved.
机译:我对生成良好结构化的互动叙事的算法感兴趣,允许人类参与者在故事世界中实现改变。叙述可以是由特定环境中的一组字符执行的一系列动作。这种叙事结构可以由AI规划生成。一个名为型调解的过程可以用于单一的叙述计划,以创造基于人类互动作为故事中的角色的分支的参与式经验。然而,住宿受到搜索时间的限制,算法可能达到的计划数量。在本文中,我讨论了扩展算法可以搜索的计划空间的容纳调解的初始修改。我还确定了几个途径,可以继续改善过程。

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