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Multi-Agent Synchronization Using Online Model-Free Action Dependent Dual Heuristic Dynamic Programming Approach

机译:多代理同步使用在线模型 - 无模型动作依赖双发主义动态编程方法

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摘要

Approximate dynamic programming platforms are employed to solve dynamic graphical games, where the agents interact among each other using communication graphs in order to achieve synchronization. Although the action dependent dual heuristic dynamic programming schemes provide fast solution platforms for several control problems, their capabilities degrade for systems with unknown or uncertain dynamical models. An online model-free adaptive learning solution based on action dependent dual heuristic dynamic programming is proposed to solve the dynamic graphical games. It employs distributed actor-critic neural networks to approximate the optimal value function and the associated model-free control strategy for each agent. This is done using a policy iteration process where it does not employ any extensive computational effort, as traditionally observed. The duality between the model-free coupled Bellman optimality equation and the underlying coupled Riccati equation is highlighted. This is followed by a graph simulation scenario to test the usefulness of the proposed policy iteration process.
机译:近似动态编程平台用于解决动态图形游戏,而代理使用通信图形相互作用以实现同步。虽然动作依赖双启发式动态编程方案为多个控制问题提供快速解决方案平台,但它们的能力为具有未知或不确定的动态模型的系统来降低。提出了一种基于动作依赖双启发式动态编程的在线模型自适应学习解决方案,以解决动态图形游戏。它采用分布式演员 - 评论家神经网络来估计每个代理的最佳值函数和相关的无模型控制策略。这是使用传统上观察到的政策迭代过程的策略迭代过程,其中它不采用任何广泛的计算工作。突出显示无模型耦合贝尔曼最优性方程和底层耦合的Riccati方程之间的二元性。接下来是图形仿真方案,以测试所提出的政策迭代过程的有用性。

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