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Multi-Agent Synchronization Using Online Model-Free Action Dependent Dual Heuristic Dynamic Programming Approach

机译:基于在线无模型动作的双重启发式动态规划方法的多智能体同步

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Approximate dynamic programming platforms are employed to solve dynamic graphical games, where the agents interact among each other using communication graphs in order to achieve synchronization. Although the action dependent dual heuristic dynamic programming schemes provide fast solution platforms for several control problems, their capabilities degrade for systems with unknown or uncertain dynamical models. An online model-free adaptive learning solution based on action dependent dual heuristic dynamic programming is proposed to solve the dynamic graphical games. It employs distributed actor-critic neural networks to approximate the optimal value function and the associated model-free control strategy for each agent. This is done using a policy iteration process where it does not employ any extensive computational effort, as traditionally observed. The duality between the model-free coupled Bellman optimality equation and the underlying coupled Riccati equation is highlighted. This is followed by a graph simulation scenario to test the usefulness of the proposed policy iteration process.
机译:近似动态编程平台用于解决动态图形游戏,其中代理使用通信图相互交互以实现同步。尽管依赖于动作的双重启发式动态编程方案为多个控制问题提供了快速的解决方案平台,但对于具有未知或不确定动态模型的系统,其功能却有所下降。提出了一种基于动作依赖的双重启发式动态规划的在线无模型自适应学习解决方案来解决动态图形游戏。它采用分布式的actor-critic神经网络来逼近最优值函数和每个代理的相关无模型控制策略。正如传统上观察到的那样,这是使用策略迭代过程完成的,在该过程中它不花费任何大量的计算精力。突出了无模型耦合Bellman最优性方程与基础耦合Riccati方程之间的对偶性。接下来是图模拟方案,以测试所提出的策略迭代过程的有效性。

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